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Program Summary:
This 16 hour introductory course uses 3D Studio VIZ R3 for 3-dimensional model creation, editing, viewing, lighting, apply materials, rendering, and animation.
Who Should Attend?: This course is designed to bring the drafter, designer, engineer or experienced user to a productive level of experience using the features, commands and tools in 3D Studio VIZ. It is an appropriate course for individuals who create 3D models, render and animate design content.
Program Prerequisites: AutoCAD 2000, 2000i, 2002 or working knowledge and experience creating 3D models. This course is designed for the new or novice 3D Studio VIZ user. A knowledge of Windows-based operating systems is also recommended.
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Course #
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Course Name
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Hours
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2206
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3D Studio Viz R3
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16
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Course Content:
3D concepts, creating objects in 3D space, creation and editing tools, viewing in 3D, transforming objects, modifying objects, creating shapes, materials and the materials editor, mapping materials, lights, cameras, tracking, scenes, DWG linking, rendering, animation and walkthroughs.
Objectives:
Upon completion of this course they will have learned the features, commands and enhancements of 3D Studio VIZ.
Become familiar with the 3D Studio VIZ User Interface.
Work with 3D scenes and 3D space
Create primitives, shapes, basic lofts, lights, cameras.
Apply and use modifiers
Create scenes using lights and cameras
Render scenes
Define material properties
Create simple mapped materials
Build and animate simple hierarchies
Create basic animations
Develop a level of comfort and confidence with 3D Studio VIZ through hands-on experiences.
Course Outline:
This is a detailed outline for a 16 hour 3D Studio VIZ course. It incorporates the creation, editing, viewing, rendering, and animation of 3D design content into one hands-on course.
Course Covers:
Introductions
Personal Introductions
Course Outline and Objectives
Introduction to 3D Studio VIZ
The User Interface
File Management
Naming Conventions and Recovering Data.
Building 3D objects inside or outside of 3D Studio VIZ
Working with 2D and 3D Files
File formats and usability
DWG
3DS
DXF
AI
MAX
Linking with AutoCAD
External references
idrop technology
Keyboard shortcuts
Viewport controls
Creation methods
Precision control
Selection and Linking Tools
Primitives
Transforming objects (Move, Rotation, and Scale)
Layering capability
Planning a project.
Ongoing Project Management
Hardware Requirements
Network Issues
Creating Objects in 3D Space
Viewport layout overview
Placement of objects during creation
Parametric objects
Primitive creation
Spline creation
Editing Splines
Modifiers that work with Splines.
Modifiers that work with Meshes.
Compound Objects
Transforming objects in 3D Space
Setting up preferences
Snaps, Grids, Autogrid, Osnaps.
Copies, Instances, and References
Orientation of 3D Space.
Working with the Element of Time. (The Animate button.)
Trajectories, Paths and Linking
Animating with transforms or controllers.
Introduction to the track view
Walkthroughs
Material Editor Basics
Materials and map types.
Assigning materials to objects.
Viewing materials in shaded mode.
Importing and creating materials
Materials and UVW Maps
Procedural Maps Types
Camera, Lights and Rendering
Scene creation
Choosing cameras and lights
Interaction between lights and materials
Placement and control of cameras and lights
Targets
Modifying Lights
Sunlight
Special effects creation
Shadow parameters
Environment and backgrounds
Rendering and output
Render a still and AVI files for projects
Printing images.
Closing Remarks
Evaluations
Certifications
Program Schedule:
Day School - Monday & Tuesday, 9:00 a.m. to 5:00 p.m.
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